"Initially, I was going to pass. But I felt motivated to make my first racing game. It’s about pulses running in the cyberspace (like, running out of human space).
I spent a day doing the racing system (that is still flawed) and another doing the visual part, that is free of text (it was a challenge).
The 3rd day was left for me to go to work and to put music and bug fixes together. It is far from my vision, but I hope to work on the game again soon.
Any rating and feedback is appreciated!
(Oh yeah, and I took advantage of the Lowrez Jam and made it a crossover idea. So, a 64x64 racing game.)"
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My Ludum Dare post-mortem:
"Initially, I was going to pass. But I felt motivated to make my first racing game. It’s about pulses running in the cyberspace (like, running out of human space).
I spent a day doing the racing system (that is still flawed) and another doing the visual part, that is free of text (it was a challenge).
The 3rd day was left for me to go to work and to put music and bug fixes together. It is far from my vision, but I hope to work on the game again soon.
Any rating and feedback is appreciated!
(Oh yeah, and I took advantage of the Lowrez Jam and made it a crossover idea. So, a 64x64 racing game.)"